Steve Johnson

Steve Johnson is the co-founder of Hex Games and co-creator of QAGS (the Quick Ass Game System). He has written, co-written, or otherwise contributed to numerous RPG supplements, including Spooky: The Definitive Guide to Horror Gaming, Sharktoberfest, and the ENnie Award-winning Hobomancer. He also writes non-gaming books, makes maps, and does digital art using Daz 3D Studio, AI, and other tools for people who can't draw. You can find links at lnk.bio.kingyak.

Random Nic Cage Characters

It’s an awkward situation and nobody likes to admit it, but sometimes when you’re making characters for a new game, you can’t help but thinking to yourself “this calls for Nic Cage.” The question then becomes “Which Nic Cage?” After all, Cage–like the universe itself–is infinite and ever-expanding. While we can’t help you determine whether…

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Tuesday Table: Random GMCs

  A lot of GMCs have a handful of standard types they use whenever an unplanned minor character appears in the game. If your fallback GMCs are getting old, roll on the following tables to come up with something a little different. The first table describes the GMC’s personality, the second describes what general category…

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Insert Your Own Initiative Pun Here

Initiative is one of those mechanics that is useful but often causes as many problems as it solves. Aside from the mechanical overhead (extra die rolls and math, keeping up with the count, etc.), it’s often hard to make natural, cinematically appropriate actions (and especially reactions) fit into the context of the system without introducing…

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Realism Vs. Awesomeness

Even though most RPGs are based on other forms of fiction that are filled with crazy stunts and action-packed combat scenes, it can be hard to get players to try the reckless, million-to-one odds stuff. Unlike movie characters who can glibly say “never tell me the odds,” RPG players have the odds right in front…

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