Hard vs Soft Game Systems

Over the last year or so, I’ve seen several references to and discussions about “hard” and “soft” magic systems. Author Brandon Sanderson coined these terms to describe world builders approach magic. Basically, soft magic is vague and open to a lot of hand-waving and interpretation by the author. Soft magic works best when magic is…

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Cinematic Combat

Those of you who have been following along with the super-crappy but functional basic rules draft I’m working on know that I recently added the very broad strokes of the combat section. (If you haven’t seen the latest draft but would like to, check out my Patreon or join the Playtest Group on Facebook). There’s…

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