Hobomancers
For my next WorldEmber entry, I decided to stick with the Hex Ficton and write about Hobomancers. Read at World Anvil Facebook Twitter Reddit Tumblr Email
For my next WorldEmber entry, I decided to stick with the Hex Ficton and write about Hobomancers. Read at World Anvil Facebook Twitter Reddit Tumblr Email
I’ve spent 11 articles working through the first 5 years of Hex Games. Let’s see if I can condense the next 20 or so into a single article. Once Print on Demand became available and we got over our hang-ups about PDF, we were able to go back more or less to our original plan…
You might think that after the meeting where we discovered that SupaGenius had stolen thousands of dollars from us, we wouldn’t ever talk to him again. Unfortunately, that wasn’t quite the case. For one thing, there was a lot of stuff–bank accounts, web hosting, etc. that we had to make sure we could access and…
Here’s what I’m thinking for the basic die roll for the dice pool system. The broad outline for how stats and such work is the same as for the most recent version of the Hero Die + Trope Die system, but with a dice pool set up. That way instead of fiddling with the difference…
The Hex Ficton is the fictional setting where Hobomancer, M-Force, Weird Times at Charles Fort High, and numerous other games published by Hex Games take place. We often describe the Hex Ficton as a world that’s like our own, but vastly weirder. This list provides some insight into how weird it is. You can learn more at the Hex Ficton page.
I’ve started a new World Anvil page for the Hex Ficton (where M-Force, Hobomancer, and many other Hex Games are set). It’s in the very early stages right now–just a few brief articles and some partial timelines with no real theming or branding–and not really ready to be shared publicly, but I wanted to give…
We kicked off con season a couple of weeks ago and got to try out the latest version of Cinemechanix with real live con people for the first time. At DieCon, Leighton ran a sword and planet style game and Hobomancer using Cinemechanix, while I ran a game set in the City of 10,000 Daggers…
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I know I said I’d get back to the Guardians of Shymeria campaign design walk-through this week, but I’m running a Qerth game using Cinemechanix at GenCon. I’d forgotten how long (compared to QAGS and Cinemechanix) it takes to create a Qerth character even when you’re not also converting them to another game system. So…
I first read about the concept of “idea debt” in a blog post by Jessica Abel that Leighton sent me some indeterminate amount of time ago. Basically, an idea debt is that project you want to do but you’re not working on. Abel’s advice is to throw away that idea debt because all the time…