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  • QAGS

QAGS 3E Overview “Podcast”

Steve Johnson1 week ago1 week ago01 mins

So Google Notebook LM has an option where you can generate a podcast about whatever sources you’re using. When I was looking for a Notion replacement, I fed it a bunch of “best alternatives for Notion” type articles and generated a podcast to help choose the best replacement. That worked pretty well, so I gave…

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  • Hex Games News and Info
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  • QAGS

The Road to QAGS 3E, Part 12

Steve Johnson7 months ago06 mins

I’ve spent 11 articles working through the first 5 years of Hex Games. Let’s see if I can condense the next 20 or so into a single article. Once Print on Demand became available and we got over our hang-ups about PDF, we were able to go back more or less to our original plan…

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  • Hex Games News and Info
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The Road to QAGS, Part 7

Steve Johnson8 months ago07 mins

Sorry for the delay in getting this installment of the series out. Part of it is because I went on vacation and came right back into Spooktober, so time has been a factor. Another factor is that this is a part of the Hex history that we’ve retold to our friends and families thousands of…

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  • QAGS

The Road to QAGS 3E Part 3

Steve Johnson10 months ago07 mins

Once Leighton and I had formed an real, legally recognized company and convinced some people to invest in it, our next step was to write the game that would be the company’s first release, QAGS. During the early stages of planning, Dale French was our third partner, but he was whisked away on a magical…

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The Road to QAGS 3E

Steve Johnson11 months ago06 mins

I posted a while back that I’ve started work on QAGS 3rd Edition. Since I’ve spent the last 10+ years writing, rewriting, and then completely reworking versions of a completely different game system (Cinemechanix), some of you might wonder why I’ve changed course again to work on a new version of QAGS. The short answer…

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  • Hex Games News and Info
  • Conventions

Hex Games Celebrates 20 Years of QAGS at Archon 42

Steve Johnson7 years ago1 year ago01 mins

I’ve mentioned a few times in the past year that it’s now been 20 years since we released the first edition of QAGS. Or at least since we printed it. “Released” is probably overstating the book’s availability, given that it was only available at cons we went to, at the store where I worked, and…

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  • Hex Games News and Info

The World of 1998

Steve Johnson8 years ago2 years ago01 mins

As I mentioned last time, it recently kind of hit us that next year will be the 20th Anniversary of QAGs. The first edition of the game was printed in 1998 (Second Edition wasn’t released until 2003). Some of you may be too young to remember 1998. Others are old farts like us who still…

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How the Death Cookie Got Its Name

Steve Johnson9 years ago2 years ago08 mins

Most gaming sites have names like “Dungeon Monkeys” or “Narrative Pomposity,” so you may wonder where “Death Cookie” came from. Or maybe you don’t. You’re about to find out anyway. Although we didn’t buy the domain until around 2000, the name goes all the way back to the late 90s. Back then, both the Death…

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  • Hobomancer

Game School Podcast Interview

Steve Johnson10 years ago2 years ago01 mins

If you want to hear Steve ramble on about Hobomancer for an hour, you can do it here. http://gameschool.tsrpn.com/2015/09/21/game-school-5-hobomancer/ Facebook Twitter Reddit Tumblr Email

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  • Hex Games News and Info

What We’ve Been Up To

Steve Johnson13 years ago1 year ago02 mins

  As you can see, we’ve changed things around a bit here at the Death Cookie. Other than the look and the shiny new DriveThruRPG affiliate links (if you click those and buy something, we get a cut–so buy some stuff!), the biggest change is that we’ve gotten rid of the old forums in favor…

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