
The Boomlands for Swann Castle
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Leighton’s next zine, Swann Castle, includes a forest with portals to a bunch of other worlds. One of these worlds is The City of Ten Thousand Daggers (another is the world of Diner Punks, which I’ll be writing next). The assignment for the section was to include an introduction, a table of things you might…
This page contains a map of the Boomlands (the post-nuke America where Diner Punks is set) along with descriptions of the major points of interest. This content is for Patreon patrons only. You’ll need to log in to World Anvil in order to see the page. If you’re a patron and need access, sign up…
Finally got back to writing up the rules. The next section will likely be explaining what all the conditions and effects mean in game terms. View at World Anvil Facebook Twitter Reddit Tumblr Email
For the last four years, Hex Games has enthusiastically participated in Zine Quest and Zine Month at Kickstarter. In 2020, Leighton produced Akashic Titan, a Dungeon Crawl Classics sourcebook of giant robots that fly through the cosmic void, and Steve created Tales from the Lusty Minotaur, a richly described tavern filled with colorful characters for…
I always get in the weeds with combat rules, but I’m trying to use the “tables aren’t scary if they’re well organized and accessible” lesson from DCC to simplify it: Just look at the menu/table and decide what you want to do. The “free bonus effect” thing is because I want to encourage players to…
Ok folks, the combat section is where I traditionally end up deciding I have to completely rewrite the system again, but this time around I have most of the details mapped out in my head and I think it’s gonna work. Facebook Twitter Reddit Tumblr Email
I realized that I was thinking of the combat rules in terms of player vs. player, but since the PCs are always the one rolling (when the monsters attack, the PCs roll to defend with the monster stats providing the Challenge Dice), I could actually simplify things in most cases. This way of doing it…
I realize I needed to figure these out before I started writing the combat rules. This page might end up getting moved somewhere else later on, but right now there’s not really a good spot for it so I just stuck it in the “general rules” section. Facebook Twitter Reddit Tumblr Email
I feel like this needs a lot of refining (and playtesting), but it gets the general process on paper. If there are more typos than normal, I blame the case of Bob Dole Hand that I can’t seem to get rid of. Facebook Twitter Reddit Tumblr Email