Reverb Gamers 2012, #6
REVERB GAMERS 2012, #6: Describe your all-time favorite character to play. What was it about…
New American Artifact: John Prine’s Mailbag. Read at World Anvil Facebook Twitter Reddit Tumblr Email
For my next WorldEmber entry, I decided to stick with the Hex Ficton and write about Hobomancers. Read at World Anvil Facebook Twitter Reddit Tumblr Email
I’ve spent 11 articles working through the first 5 years of Hex Games. Let’s see if I can condense the next 20 or so into a single article. Once Print on Demand became available and we got over our hang-ups about PDF, we were able to go back more or less to our original plan…
For my second WorldEmber entry, I wrote an article about an M-Force urban legend: Operation Toothpick. Read at World Anvil Facebook Twitter Reddit Tumblr Email
Which is why I was able to start working on WorldEmber today. This year I’m not necessarily focusing on a single world, so I’ll probably have a mix of stuff for Ten Thousand Daggers, Camlan, Diner Punks, and The Hex Ficton. I decided to start with the Hex Ficton page since it’s the most neglected…
You might think that after the meeting where we discovered that SupaGenius had stolen thousands of dollars from us, we wouldn’t ever talk to him again. Unfortunately, that wasn’t quite the case. For one thing, there was a lot of stuff–bank accounts, web hosting, etc. that we had to make sure we could access and…
Once SupaGenius was gone, we spent the rest of Origins comparing notes, but that didn’t really help us. We found out that Corporate Sugar Daddy had paid for the M-Force print run, but I don’t remember the excuse SuperGenius gave him for not using the money that was supposed to be in the bank account…
We’d already been working on M-Force for a while before the GAMA show, but after we got back we kicked into high gear to make sure we could get the book out in time for Origins. M-Force, for those of you who don’t know, is our Monster Hunting game. It’s one of my favorite games…
We ended 2001 feeling pretty good about ourselves. We’d just released our first full-sized book, we had nationwide distribution, our con games were overflowing with players, and we beat Steve Jackson at TOON!. For 2002, we had even bigger plans, focused on two things: first, we’d go to the GAMA show in March. Then we’d…
Sorry for the delay in getting this installment of the series out. Part of it is because I went on vacation and came right back into Spooktober, so time has been a factor. Another factor is that this is a part of the Hex history that we’ve retold to our friends and families thousands of…