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Callings & Trades

Steve Johnson2 months ago2 months ago013 mins

After the initial release of QAGS, it didn’t take us very long to realize that the wonky system wasn’t really geared for easy modification. For QAGS 3E, I’m trying to correct that mistake because, at least for me, the level of rules complexity I want varies from one game to another. Maybe it’s because I…

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QAGS 3rd Edition Character Cheat Sheet

Steve Johnson4 months ago4 months ago07 mins

Hey everyone. The My Name Is Hood zine is now active on Kickstarter. Since I’m using QAGS 3E for the game, I put together a cheat sheet that explains the character stats. The sheet gives you most of the basics you need to figure out how the system works, but there are a few things…

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What’s The Matter With QAGS?

Steve Johnson6 months ago6 months ago023 mins

I just wrote a 12-part series providing background for how we got from QAGS 1st Edition to QAGS 2nd Edition and why it’s taken us over 20 years to get around to QAGS 3E. Today, I’m going to go into detail about why I feel like QAGS needs a new edition. Some of the problems…

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The Road to QAGS 3E, Part 12

Steve Johnson7 months ago06 mins

I’ve spent 11 articles working through the first 5 years of Hex Games. Let’s see if I can condense the next 20 or so into a single article. Once Print on Demand became available and we got over our hang-ups about PDF, we were able to go back more or less to our original plan…

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The Road to QAGS 3E, Part 11

Steve Johnson7 months ago07 mins

You might think that after the meeting where we discovered that SupaGenius had stolen thousands of dollars from us, we wouldn’t ever talk to him again. Unfortunately, that wasn’t quite the case. For one thing, there was a lot of stuff–bank accounts, web hosting, etc. that we had to make sure we could access and…

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The Road to QAGS 3E, Part 10

Steve Johnson7 months ago010 mins

Once SupaGenius was gone, we spent the rest of Origins comparing notes, but that didn’t really help us. We found out that Corporate Sugar Daddy had paid for the M-Force print run, but I don’t remember the excuse SuperGenius gave him for not using the money that was supposed to be in the bank account…

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The Road to QAGS 3E, Part 9

Steve Johnson7 months ago012 mins

We’d already been working on M-Force for a while before the GAMA show, but after we got back we kicked into high gear to make sure we could get the book out in time for Origins. M-Force, for those of you who don’t know, is our Monster Hunting game. It’s one of my favorite games…

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The Road to QAGS3E, Part 8

Steve Johnson7 months ago7 months ago010 mins

We ended 2001 feeling pretty good about ourselves. We’d just released our first full-sized book, we had nationwide distribution, our con games were overflowing with players, and we beat Steve Jackson at TOON!. For 2002, we had even bigger plans, focused on two things: first, we’d go to the GAMA show in March. Then we’d…

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The Road to QAGS, Part 7

Steve Johnson8 months ago07 mins

Sorry for the delay in getting this installment of the series out. Part of it is because I went on vacation and came right back into Spooktober, so time has been a factor. Another factor is that this is a part of the Hex history that we’ve retold to our friends and families thousands of…

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The Road to QAGS Part 5

Steve Johnson9 months ago9 months ago08 mins

The first convention that Leighton and I went to as (something approaching) legit game designers was UKon, a small convention that the University of Kentucky game club used to run (maybe they still do, I’m not sure). I’m not really sure how many games we ran, but I remember four that I’m reasonably sure we…

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