Skip to content
The Death Cookie

The Death Cookie

The Hex Games Blog

Random Article
Site Info
Series
Archetype of the Week
Cartography Corner
From the Archives
Happy D20 Adventures
Monster of the Week
Steve's Ramblings
World Building 101
WWPHITM?
Hex Games
Hex Games News and Info
The Hex Ficton
QAGS
Hobomancer
M-Force
Qerth
Cinemechanix V23
Champions of Shymeria
Other Hex Games
Gaming Articles
General Gaming Articles
Dumb Tables
Prompts and Challenges
Actual Play Reports
Conventions
City of Ten Thousand Daggers
Reviews
Interviews
Hail Eris!
Potpourri

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
  • Random Generators
    • Random Hobo Name Generator
    • Qerth Name Generator
    • Random One-Shot Game Generator
    • Generic Small Town Names
    • Christmas-Themed One-Shot Generator
    • Random Conspiracy Generator
    • Random Nation Builder
  • Hex Links
    • Hex Games Home Page
    • QAGS 2E Facebook Page
    • Hex Games on Twitter
    • Hex Games at DriveThruRPG
    • Hex Games at Indie Press Revolution
    • Hex Games at Paizo
    • Hex Merch at Zazzle
  • World Anvil
    • The Hex Ficton
    • Kingyak’s Workshop
    • The City of Ten Thousand Daggers

Game Design

  • Steve's Ramblings

Cinemechanix: Attribute Rules

Steve Johnson5 years ago9 months ago02 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

Read More
  • Steve's Ramblings

Cinemechanix: Here’s What I’m Thinking

Steve Johnson5 years ago9 months ago011 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

Read More
  • Steve's Ramblings

Cinemechanix: Return of Attributes?

Steve Johnson5 years ago9 months ago02 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

Read More
  • Steve's Ramblings

Cinemechanix Edges: Changing Direction

Steve Johnson5 years ago9 months ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

Read More
  • Steve's Ramblings

Cinemechanix: Or Maybe Not?

Steve Johnson5 years ago9 months ago01 mins

The original reason for adding Tags and Focuses (specialization) to the rules for Edges was to allow character to better describe their characters with more specific traits without being penalized compared to players who go with more generic skills. After a few modification, it seems to be working. The character who wants to be a…

Read More
  • Steve's Ramblings

Cinemechanix: Edges 2: Hammer Fight!

Steve Johnson5 years ago9 months ago02 mins

Last week I talked about the specialization rules for Edges that I’m hoping to start playtesting soon. Just as a reminder, there are 3 levels of Edges: The Edge itself, which gives you a number of die bonuses equal to the rating and cost 5 points; A Tag, which gives you an extra die bonus…

Read More
  • Steve's Ramblings

Cinemechanix: Edges Re-Re-Visited

Steve Johnson5 years ago9 months ago02 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

Read More
  • Steve's Ramblings

Cinemechanix: Role Reversal

Steve Johnson5 years ago9 months ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

Read More
  • Steve's Ramblings

Cinemechanix: Cinematic Combat!

Steve Johnson5 years ago9 months ago02 mins

As I mentioned at the end of last week’s blog, now that I’ve got the character sheet all figured out (again), the other big part of the Cinemechanix rules that aren’t really working for me are the combat rules. It’s not that they’re broken, it’s just they work like most RPG combat rules, which is…

Read More
  • Steve's Ramblings

Cinemechanix: Conflicts & Complications

Steve Johnson5 years ago9 months ago02 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

Read More
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 8

Categories

Site Info
Series
Archetype of the Week
Cartography Corner
From the Archives
Happy D20 Adventures
Monster of the Week
Steve's Ramblings
World Building 101
WWPHITM?
Hex Games
Hex Games News and Info
The Hex Ficton
QAGS
Hobomancer
M-Force
Qerth
Cinemechanix V23
Champions of Shymeria
Other Hex Games
Gaming Articles
General Gaming Articles
Dumb Tables
Prompts and Challenges
Actual Play Reports
Conventions
City of Ten Thousand Daggers
Reviews
Interviews
Hail Eris!
Potpourri

Tags

Adventure Ideas (35) Archetypes (37) BMA (31) Buffy the Vampire Slayer (21) Bureau of Monster Affairs (31) C10KD (62) Cartography (24) Champions of Shymeria (23) Character Creation (30) Cinemechanix (116) Combat (16) Comics (18) D&D (61) Dumb Tables (62) Dungeons & Dragons 5E (17) Elvis (18) Fantasy (62) Frank Frazetta (16) Game Design (79) Gaming (18) Happy D20 (19) Happy D20 Adventures (19) He-Man (17) Heavy Metal (16) Hex Ficton (48) Hex Games (27) Hobomancer (42) Joshua LH Burnett (34) Kingyaks Workshop (27) Leighton Connor (56) M-Force (72) Magic (30) Maps (26) Monster of the Week (31) Monsters (55) QAGS (117) Qerth (19) Reverb Gamers (24) Reviews (17) RPG (27) Star Wars (16) Tolkien (17) v23 (24) World Anvil (89) World Building (35)
(c)2023 by Hex Games
Newsmatic - News WordPress Theme 2023. Powered By BlazeThemes.
  • Home
  • Privacy Policy
  • Become a Patron
  • Buy Hex Games
  • Contact Us