Travel Encounters

  Books and movies often use time spent traveling to help establish the characters and relationships between them, but it’s sometimes hard to model this in a game, especially if your players aren’t used to un-prompted role-playing. Sometimes, giving them something that looks a little more like a traditional RPG “encounter” can help. Roll on…

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Technobabble Generator

  This weeks’ table is by QAGS co-creator Leighton Connor (who also wrote GILGAMESH! and Laser Ponies and co-authored Leopard Women of Venus). You can use this one whenever your mad scientist or engineer character needs to sound like he’s doing something complicated. But before we get to the table, we should mention that Hex…

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Insert Your Own Initiative Pun Here

Initiative is one of those mechanics that is useful but often causes as many problems as it solves. Aside from the mechanical overhead (extra die rolls and math, keeping up with the count, etc.), it’s often hard to make natural, cinematically appropriate actions (and especially reactions) fit into the context of the system without introducing…

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Realism Vs. Awesomeness

Even though most RPGs are based on other forms of fiction that are filled with crazy stunts and action-packed combat scenes, it can be hard to get players to try the reckless, million-to-one odds stuff. Unlike movie characters who can glibly say “never tell me the odds,” RPG players have the odds right in front…

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