Cinematic Combat

Last week, I briefly mentioned how the “hack until it’s out of hit points” standard for combat in RPGs can suck every bit of the excitement and drama out of an action-oriented adventure, and that I’ve been working on ways to get around that in the new version of M-Force. This week I’m going to…

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Casting Your Game: WWPHITM?

As most of you reading this probably already know, QAGS has a Word called “Who Would Play Him/Her In The Movie?” While I really doubt we’re the first game to use that kind of descriptor, it surprises me that it’s not suggested in more RPGs. Personally, I define it for nearly every character I play…

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Six Questions About the Hobomancer Companion

An Interview with Hobomancer Companion Writer Josh Burnett, Conducted by Dale Ryan Josh Burnett was a co-writer of the ENnie Award-winning Hobomancer, and now he has written the first Hobomancer supplement, the Hobomancer Companion, all by himself. The Companion includes new hobomancer powers and secret hobomancer signs, new monsters and sample evil sorcerers, a new…

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