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The “Prop, Set, Character” idea is for GMs who are having trouble coming up with their next adventure. Just roll one of each and build a story around what you get. The three story elements can be connected or can be completely unrelated. You can also use these tables during the game if you need to come up with a prop, set, or character on the fly. For the first installment, I’m going with action movies.
Props
- An ice cream truck
- A helicopter
- An armored car
- A surface-to-air missile
- A cell phone
- A jet ski
- A code, password, or piece of software
- A briefcase full of cocaine
- A briefcase full of cash
- A big bag of guns
- A souped-up muscle car
- A dead body
- Stolen diamonds
- A threatening message
- A sniper rifle
- A bulldozer
- A priceless work of art
- Incriminating evidence
- A private jet
- A bomb
Sets
- An abandoned amusement park
- A subway tunnel
- An airport runway
- A railyard
- A prison
- A government building
- A factory
- A shopping mall
- A seedy bar/strip club
- A rooftop
- A parking garage
- A warehouse
- A fire escape/ledge
- A construction site
- A school
- A bank vault
- An underground casino
- A penthouse apartment
- A crowded concert hall or sports arena
- A spooky old mansion
Character
- A clown
- A shady small-time businessman (slumlord, pawnbroker, etc).
- A crime boss
- A dirty cop
- A small-time crook
- A religious person (preacher, nun, monk, etc.)
- A powerful politician
- A sleazy sales rep
- A stoner/junkie
- A little old lady
- An law enforcement officer or government agent
- A troubled teenager
- An adorable child
- An angry customer
- A stripper/prostitute (heart of gold optional)
- A scientist
- A successful businessman
- A recently released ex-con
- A suspected terrorist
- A mob hitman