How The Lusty Minotaur Got Its Name
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Over the last year or so, I’ve seen several references to and discussions about “hard” and “soft” magic systems. Author Brandon Sanderson coined these terms to describe world builders approach magic. Basically, soft magic is vague and open to a lot of hand-waving and interpretation by the author. Soft magic works best when magic is…
Three of Hex Games’ most prolific creators have launched Kickstarter campaigns as part of the Zine Quest 2 event. Given that some of the earliest Hex products were released in zine format (even though we didn’t call them zines), it’s kind of to be expected. We’ve helpfully provided the basic info, end dates, and Kickstarter…
Welcome to the Death Cookie! You might notice that there’s not much content here. That’s because I’ve just updated the software. Also, I haven’t posted anything new for almost a year. All the articles from the old site are here, but they’re not published because I need to tweak them a bit before they go…
I’ve finally finished the map (for now. I’ll probably change more and add stuff later). I’ve got it uploaded to World Anvil, where you can zoom in and out and move around to get a better view than the smaller maps I’ve been posting. You can also click the layer button (the stack of papers…
I’m getting very close to finishing the City of 10,000 Daggers map. Since the last post, I’ve added some green and trees, changed the contour lines into terrain effects with some creative beveling, cleaned up the brush-painted buildings, and added effects to the named buildings. I’m tempted to add effects to the noble villas in…
I’ve gotten bad at reading actual books (regardless of format), so in 2018 I re-started an old livejournal tradition of keeping a running list of the books that I’d read that year. My thinking was that knowing the actual number of books I’d read might convince me to read a real book instead of clicking…
Here’s the new map, now with buildings, docks, a moat around Castle Vargo, and a few other additions and modifications. The next step will be to clean up the brushed-in buildings a bit and probably rework or modify a few sections here and there. Then I’ll start putting in some green space and other visual…
Been working on a map for the City of 10,000 Daggers. So far I’ve got the important buildings, walls, and roads. There are a few places I haven’t finished them either because I’m still deciding what to do with that part of the map (behind the Necropolis) or because I need to add some buildings…