Number Crunching

  It’s not a big secret that Leighton and I didn’t do a lot of statistical analysis when we wrote QAGS. After all, the system was originally meant for use in pick-up games when we didn’t have time to spend hours on character creation. We never really intended for it to be a “real” system…

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The Price Isn’t Right

The basic QAGS mechanic is apparently way too simple for most gamers. Even though we tell them that the highest successful roll wins, everybody insists on thinking that the Number they’re rolling against has something to do with how well their character succeeds. A few (mostly those familiar with 2nd Edition AD&D’s non-weapon proficiency system)…

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