Steve Johnson

Steve Johnson is the co-founder of Hex Games and co-creator of QAGS (the Quick Ass Game System). He has written, co-written, or otherwise contributed to numerous RPG supplements, including Spooky: The Definitive Guide to Horror Gaming, Sharktoberfest, and the ENnie Award-winning Hobomancer. He also writes non-gaming books, makes maps, and does digital art using Daz 3D Studio, AI, and other tools for people who can't draw. You can find links at lnk.bio.kingyak.

Travel Encounters

  Books and movies often use time spent traveling to help establish the characters and relationships between them, but it’s sometimes hard to model this in a game, especially if your players aren’t used to un-prompted role-playing. Sometimes, giving them something that looks a little more like a traditional RPG “encounter” can help. Roll on…

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Local Events

These events can be used purely for background/flavor, as set-up for a larger plot, or–especially if your characters are from the “homeless drifter” school of adventuring–as on-the-fly scenarios when the PCs enter a new town. Facebook Twitter Reddit Tumblr Email

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