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Tuesday Table: Secret Societies

Steve Johnson14 years ago3 years ago01 mins

Since I’m running out of steam on the Monster of the Week thing, how about some dumb tables?   Facebook Twitter Reddit Tumblr Email

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  • Cartography Corner
  • City of Ten Thousand Daggers

Khezvaros Cartography Part 1

Steve Johnson5 years ago2 years ago016 mins

Note: This is part 1 of a continuing series (currently on part 6 for patrons). From here on out, I’ll be making an old post public each time I make a new one for patrons (so when Part 7 goes up, Part 2 will go public). If you don’t want to wait, become a patron! …

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  • Dumb Tables

Tuesday Table: What Are You Doing Right Now?

Steve Johnson14 years ago3 years ago01 mins

  A lot of times, I’ll start off a game by asking the players to describe what their characters are doing. While this always works out well with the Hex group (with the intro scenes often becoming the focus of the adventure), I’ve found that groups who are used to more typical mission-based role-playing don’t…

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  • Prompts and Challenges
  • The Hex Ficton

Rex Kinkaid

Steve Johnson1 year ago1 year ago01 mins

For today’s Worldember article, I posted a character from the Haunted Hollywood/Ampersand & Ampersand setting that I never got around to doing much with (but still have lots of ideas for). Meet Rex Kinkaid, ghost cop. Read at World Anvil Facebook Twitter Reddit Tumblr Email

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  • Cartography Corner

The City of Kish

Steve Johnson8 years ago2 years ago07 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings

Cinemechanix Design Journal: Rearranging The Pieces

Steve Johnson9 years ago2 years ago02 mins

Last time around, I talked about a problem I was running into with a disconnect between intent and interpretation when it comes to rules. Basically, since we usually think of games as “systems” where all different rules concepts are interconnected, some players assume that anything not clearly marked “optional” is essential. The truth is that…

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  • Monster of the Week
  • M-Force

Monster of the Week: The Road Ghost

Steve Johnson15 years ago3 years ago01 mins

  Also Known As: Specific road ghosts often have their own names, often based on the road they haunt (“The Route 44 Haint”), their (presumed) identity in life (“The Ghost of Old Jeb Roberts”), or some other well-known trait (“The Mississippi Trucker”). They are sometimes mistaken for Phantom Hitchhikers. Description: Road ghosts appear to be…

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  • Prompts and Challenges

Reverb Gamers 2012, #16

Steve Johnson14 years ago2 years ago010 mins

REVERB GAMERS 2012, #16: Who was the most memorable foe you’ve ever come up against in a game? How did you beat him/her/it? Or did you? (Courtesy of Atlas Games. Visit them at www.atlas-games.com) I’ve played in a lot of games, so the question as asked is a tough one. With a little change to…

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  • City of Ten Thousand Daggers
  • Prompts and Challenges

Tolva’s Veil

Steve Johnson6 years ago3 years ago02 mins

So I included some throwaway (and mostly completely made-up-on-the-spot) references to the City of 10,000 Daggers (mostly its history) in the Dumb Tables at the end of Tales from the Lusty Minotaur, some of which I do plan to write up details about at some point.  Conveniently enough, World Anvil is doing writing prompts every…

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  • Archetype of the Week

The Swashbuckler

Steve Johnson16 years ago3 years ago01 mins

  Anybody can swing a sword and beat up bad guys, but the swashbuckler does it with panache. While the term was originally used to describe swordsmen, its current usage has more to do with a hero’s style than his weapon of choice. In addition to being incredibly skilled (and knowing it), the swashbuckler is…

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