Ground Zero Diner
The diner that started dinertowns. READ AT WORLD ANVIL Facebook Twitter Reddit Tumblr Email
The diner that started dinertowns. READ AT WORLD ANVIL Facebook Twitter Reddit Tumblr Email
15. Longest campaign played The longest game I’ve ever played was (QAGS co-founder) Leighton Connor’s “Ficton” super-hero game (not to be confused with The Hex Ficton), which I’ve mentioned here before. It think it lasted around six years, but I’m not sure if it would technically be considered a single campaign; the climax was rooted…
First section of the Brains chapter. Facebook Twitter Reddit Tumblr Email
A year or so ago, a game I was playing in had to go on a temporary hiatus because of the GM’s work schedule, so we started talking about what to play in its place. At some point, the idea of a Grindhouse-style game about Disney Princess came up, and after a while that evolved…
The Awesome People Hanging Out Together blog, as the name implies, features pictures of awesome people hanging out together. The blog basically just posts pics with absolutely no context, so you’ve got to guess at what brought them together. Why not make the reason something that you can use in a game? Unless otherwise noted,…
I decided that having a different set of tropes for each game was too confusing, so I went with five core tropes that kind of work like attributes but in a way that’s not so much about quantifying specific attribute-like qualities. The game-specific tropes (like Sorcery or Hacking or whatever) will be Trademarks. The work…
Summer Camp entry for the prompt “a job that takes its practitioners to remote or faraway places.” Read on World Anvil Facebook Twitter Reddit Tumblr Email
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Since it’s con season, this week I’m going to talk about running convention games. For the most part, the tricks to running a good convention game are the same as for any other game: make sure everyone has fun, give each character a chance to shine, and give the characters a stake in what’s going…
It’s an awkward situation and nobody likes to admit it, but sometimes when you’re making characters for a new game, you can’t help but thinking to yourself “this calls for Nic Cage.” The question then becomes “Which Nic Cage?” After all, Cage–like the universe itself–is infinite and ever-expanding. While we can’t help you determine whether…