Number Crunching

  It’s not a big secret that Leighton and I didn’t do a lot of statistical analysis when we wrote QAGS. After all, the system was originally meant for use in pick-up games when we didn’t have time to spend hours on character creation. We never really intended for it to be a “real” system…

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Reverb Gamers 2012, #20

REVERB GAMERS 2012, #20: What was the most memorable character death you’ve ever experienced? What makes it stick with you? (Courtesy of Atlas Games. Visit us them www.atlas-games.com) Since I usually play in very story/character-driven games, there aren’t a whole lot of deaths and when characters do die it’s always dramatically appropriate, and therefore memorable,…

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