Travel Encounters

  Books and movies often use time spent traveling to help establish the characters and relationships between them, but it’s sometimes hard to model this in a game, especially if your players aren’t used to un-prompted role-playing. Sometimes, giving them something that looks a little more like a traditional RPG “encounter” can help. Roll on…

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Local Events

These events can be used purely for background/flavor, as set-up for a larger plot, or–especially if your characters are from the “homeless drifter” school of adventuring–as on-the-fly scenarios when the PCs enter a new town. Facebook Twitter Reddit Tumblr Email

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The League of Awesome Dudes

The Hex crew used to regularly run a game called “The League of Awesome Dudes” (actually, it was originally “The League of Kick-Ass Dudes,” but we decided “Awesome” was more appropriate to the setting). The basic premise was “The League of Extraordinary Gentlemen, but with 80s heroes.” Since it’s not really something we can publish,…

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A Hero Is Born

Legendary characters are mythic from birth, and some are mythic from conception. If you’re playing a game about mythic heroes, use this table to explain why they’re so mythic. In a lot of case, knowing a character’s birthright will help you come up with a Gimmick.   Facebook Twitter Reddit Tumblr Email

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