Steve Johnson

Steve Johnson is the co-founder of Hex Games and co-creator of QAGS (the Quick Ass Game System). He has written, co-written, or otherwise contributed to numerous RPG supplements, including Spooky: The Definitive Guide to Horror Gaming, Sharktoberfest, and the ENnie Award-winning Hobomancer. He also writes non-gaming books, makes maps, and does digital art using Daz 3D Studio, AI, and other tools for people who can't draw. You can find links at lnk.bio.kingyak.

The League of Awesome Dudes

The Hex crew used to regularly run a game called “The League of Awesome Dudes” (actually, it was originally “The League of Kick-Ass Dudes,” but we decided “Awesome” was more appropriate to the setting). The basic premise was “The League of Extraordinary Gentlemen, but with 80s heroes.” Since it’s not really something we can publish,…

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A Hero Is Born

Legendary characters are mythic from birth, and some are mythic from conception. If you’re playing a game about mythic heroes, use this table to explain why they’re so mythic. In a lot of case, knowing a character’s birthright will help you come up with a Gimmick.   Facebook Twitter Reddit Tumblr Email

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Book of Dumb Tables 2 Cover Illustration by Joshua LH Burnett

What If…?

  Even casual comic fans are probably familiar with the “What If…?” format: change something and see what else changes because of it. Kind of like a lot of RPGs (“it’s like our world except…”). These tables give you some “What If…?” scenarios that you can use as a starting point for a modern-day game…

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Supporting Character Quirks

  Supporting characters are a lot more interesting when there’s something weird about them. While you don’t want to give every single GMC the characters meet a quirky trait (unless you’re playing a David Lynch-style game), important or recurring characters will be more memorable if they’ve got an unusual trait. The list below is for…

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