World Anvil
Raising the Stakes
I think that this process can be used in place of a lot of specific rules for things like special attacks and other rules for very specific situations. Basically, if you want to do something cool that’s not covered in the rules, work it out with the GM and add some dice that can work…
Other Stuff
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Khezvaros Cartogrphy Part 13
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Sample Hooks
Some sample hooks. The thinking is you create a standard hook list on a game-by-game basis. The level of crunch for each hook depends on the game and group preferences. If you want crunch, you can have, for example, a D&D style template that spells out elven abilities. If you don’t, the GM can just…
Khezvaros Cartography, Part 12
Note: This is part 12 of a continuing series. Up until now, I’ve been making an old post public each time I posted a new installment for Patreon patrons, but the latest post (Part 14) is the final article about the Khezvaros world map. I’ll release one of the remaining installments out into the wild on…
Luck & Instant Karma
Kind of like how I divide damage into “how much fight do you have left for this scene” and “how much actual physical damage have you suffered,” I wanted to split Yum Yums up so there was a way to distinguish between “cheap” Yum Yums (funny one-liners and such) and “big stuff” (contributing to the…