Sample Hooks

Some sample hooks. The thinking is you create a standard hook list on a game-by-game basis. The level of crunch for each hook depends on the game and group preferences. If you want crunch, you can have, for example, a D&D style template that spells out elven abilities. If you don’t, the GM can just…

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Luck & Instant Karma

Kind of like how I divide damage into “how much fight do you have left for this scene” and “how much actual physical damage have you suffered,” I wanted to split Yum Yums up so there was a way to distinguish between “cheap” Yum Yums (funny one-liners and such) and “big stuff” (contributing to the…

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Tropes

I decided that having a different set of tropes for each game was too confusing, so I went with five core tropes that kind of work like attributes but in a way that’s not so much about quantifying specific attribute-like qualities. The game-specific tropes (like Sorcery or Hacking or whatever) will be Trademarks. The work…

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Types of Hooks

This took longer than expected, but here it is. The sidebar I promise is coming soon, and the plan is to make the rules for specific games patron-only content, so sign up for a World Anvil account if you haven’t already so you can read them. View at World Anvil Facebook Twitter Reddit Tumblr Email

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