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Team Force Alpha 37 Secret Origins

Steve Johnson10 years ago2 years ago11 mins

Shameless Self-Promotion: The Drivethru GM’s Day Sale is going on now. You can get most Hex stuff for 30% off! Last week I posted Captain Deity, a character from Team Force Alpha 37, which is the first of a series of sample game set-ups we’ll be including in the Cinemechanix core rule book. The full…

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  • Steve's Ramblings

Cinemechanix Design Journal: (Sorta) Finished Draft

Steve Johnson10 years ago2 years ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings

Cinemechanix Design Journal: What’s In A Name?

Steve Johnson10 years ago3 years ago02 mins

I know bitching about political correctness is popular these days (mostly with comedians whose relevance is quickly fading, as far as I can tell), but the PC movement is totally correct in the assertion that what we call things matters. The go-to modern example is the estate tax, which is basically an inheritance tax on…

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  • Steve's Ramblings

Cinemechanix Design Journal: Stuff

Steve Johnson10 years ago3 years ago07 mins

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  • Steve's Ramblings

Cinemechanix Design Journal: Core Mechanics

Steve Johnson10 years ago2 years ago08 mins

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  • Steve's Ramblings

Cinemechanix Design Journal: Are Attributes Really Necessary?

Steve Johnson10 years ago2 years ago02 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings

Cinemechanix Design Journal: Design Goals

Steve Johnson10 years ago2 years ago12 mins

My new book, So You’ve Decided To Run A Role-Playing Game, is on sale now. The PDF is available from Hex through the usual channels. Print and Kindle editions are available through Amazon. You should buy copies for all your friends and probably some strangers, too. Last week, I talked about some of the specific…

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  • Steve's Ramblings
  • QAGS

Cinemechanix Design Journal: Areas Where QAGS Needs Improvement

Steve Johnson10 years ago3 years ago01 mins

You’ve probably already figured out that I took a break from blogging last week because of the holidays. I was tempted to use the same excuse this week, but decided to start the new year off on the right foot and finally get around to the Cinemechanix posts I hinted at a few months ago…

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  • QAGS

Patron Exclusive: Santa Claus

Steve Johnson10 years ago3 years ago01 mins

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  • Hex Games News and Info

And Now For Something Completely Different

Steve Johnson10 years ago2 years ago013 mins

In a few recent posts, I’ve made references to a super secret project I’ve been working on. Today I’m going to tell you about that project. First, here’s a brief history of QAGS for those of you who aren’t familiar: sometime in the late 90s, I wanted to come up with a quick system that…

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