![Campaign Design Walk-Through 5: Tone and Mood](https://deathcookie.com/home/wp-content/uploads/2023/02/ChampionsofShymeria-600x400.png)
Campaign Design Walk-Through 5: Tone and Mood
Tone is the attitude that the players take toward the game: is the goal immersive role-playing, a more beer-and-pretzels experience, or something in between? Mood is the atmosphere of the story: are you telling a grim story about characters trying to survive a zombie apocalypse, or an action-packed story about kicking zombie butt? Since it’s…