GMing Dreams

About a month ago, someone on Reddit asked for tips on using dream logic in games. He or she planned on introducing a trickster villain whose presence twisted reality into a dream-like state. I posted some suggestions and thought “that would make a good blog subject,” then promptly forgot about it. Now I’ve remembered that…

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Travel Encounters

  Books and movies often use time spent traveling to help establish the characters and relationships between them, but it’s sometimes hard to model this in a game, especially if your players aren’t used to un-prompted role-playing. Sometimes, giving them something that looks a little more like a traditional RPG “encounter” can help. Roll on…

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