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Game Mechanics

  • Steve's Ramblings

Thinking About A Dice Pool System

Steve Johnson4 years ago3 years ago09 mins

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  • Steve's Ramblings

Cinemechanix: Spoilers

Steve Johnson7 years ago3 years ago010 mins

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  • Steve's Ramblings

Cinemechanix: Margins, Effects, and Raises

Steve Johnson7 years ago2 years ago02 mins

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  • Steve's Ramblings

Cinemechanix: What Rolls Mean

Steve Johnson7 years ago2 years ago02 mins

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  • Steve's Ramblings

Cinemechanix: Maybe Getting Somewhere

Steve Johnson7 years ago2 years ago01 mins

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  • Steve's Ramblings

Cinemechanix: Attribute Rules

Steve Johnson7 years ago3 years ago02 mins

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  • Steve's Ramblings

Cinemechanix: Role Reversal

Steve Johnson7 years ago2 years ago01 mins

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  • Steve's Ramblings

Cinemechanix Design Journal: When To Use Special Rules

Steve Johnson9 years ago3 years ago01 mins

A few weeks ago, I talked about some of the things that game-specific rules adaptations can accomplish, like clarifying how story concepts fit into the game rules or allowing for customization. The next section covers actually deciding whether or not to implement special rules for a specific story element. If you think of the first…

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  • Steve's Ramblings

Cinemechanix Design Journal: Forces of Habit

Steve Johnson9 years ago3 years ago02 mins

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  • Steve's Ramblings

Cinemechanix Design Journal: Everybody Out of the Dice Pool

Steve Johnson9 years ago3 years ago01 mins

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Site Info
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Archetype of the Week
Cartography Corner
From the Archives
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Steve's Ramblings
World Building 101
WWPHITM?
Hex Games
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The Hex Ficton
QAGS
Hobomancer
M-Force
Qerth
Cinemechanix V23
Champions of Shymeria
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Gaming Articles
General Gaming Articles
Dumb Tables
Prompts and Challenges
Actual Play Reports
Conventions
City of Ten Thousand Daggers
Diner Punks
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