Cinemechanix Design Journal: Math Is Sneaky
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As I’ve mentioned a few times, the Cinemechanix version of Yum Yums is a mechanic called Acclaim. The basic idea is the same: players get bennies for adding to the game and can use them to get bonuses to rolls or to subtly alter the story in their favor, but the details are a little…
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Last night I set up a Cinemechanix Playtest GroupĀ on Facebook. A couple of groups from Patreon are already playtesting (or about to start) using the current (incomplete) draft of the rules, but the plan is to start official playtesting in about a month. We’ll probably post big updates elsewhere and I’ll answer questions or respond…
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The basic QAGS mechanic is apparently way too simple for most gamers. Even though we tell them that the highest successful roll wins, everybody insists on thinking that the Number they’re rolling against has something to do with how well their character succeeds. A few (mostly those familiar with 2nd Edition AD&D’s non-weapon proficiency system)…