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Game Design

  • Steve's Ramblings

Cinemechanix: Conflicts & Complications

Steve Johnson7 years ago2 years ago02 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings

Cinemechanix: Role-Playing and Story Mechanics

Steve Johnson7 years ago3 years ago01 mins

When I redesigned the character stats for Cinemechanix, one thing I wanted to do was make the whole “Story” side of the sheet seem less like an afterthought, in part by including some kind of crunch to the story stuff. Role-playing and story mechanics are something I’ve never quite settled into a firm opinion on,…

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  • Steve's Ramblings

Cinemechanix: Trademarks

Steve Johnson7 years ago2 years ago019 mins

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  • Steve's Ramblings

Remember Cinemechanix?

Steve Johnson7 years ago3 years ago01 mins

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  • Steve's Ramblings

Cinemechanix Classes

Steve Johnson8 years ago3 years ago01 mins

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  • Steve's Ramblings

Modifier Math

Steve Johnson8 years ago3 years ago01 mins

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  • Steve's Ramblings
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  • M-Force

M-Force Specialties for Cinemechanix

Steve Johnson8 years ago2 years ago01 mins

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  • Steve's Ramblings

Personalized Special Effects for Cinemechanix

Steve Johnson8 years ago2 years ago03 mins

Before we start, you should go buy The Comprehensive Soldier, the newest sourcebook for Qerth! One of the core ideas of Cinemechanix is that we don’t give you rules for playing a game, we give you the tools to create the rules for the game you want to play.* One recurring idea in the rules…

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  • Steve's Ramblings
  • Champions of Shymeria

Campaign Design Walk-Through 8: Rules Adaptations

Steve Johnson8 years ago3 years ago01 mins

A few of the Cinemechanix core rules require the group to make decisions about how they apply to the game at hand. Determining the starting Hero Factor (see last week’s blog) is one example of this. Another is deciding whether a character who reaches “Broken” status ends up dead, forced into retirement by his injuries,…

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  • Steve's Ramblings
  • Champions of Shymeria

Campaign Design Walk-Through 6: The Rules

Steve Johnson8 years ago2 years ago01 mins

A long damn time ago, I defined the word “ficton” (it’s a contractual obligation) and told you that you could break a ficton down into 5 main components: Influences, Setting, Genre Trappings, Tone and Mood, and Dramatic Rules. Now that I’ve talked about all the rest (and procrastinated a lot), let’s talk about dramatic rules….

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