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Cinemechanix

  • Steve's Ramblings

Cinemechanix Design Journal: When To Use Special Rules

Steve Johnson9 years ago3 years ago01 mins

A few weeks ago, I talked about some of the things that game-specific rules adaptations can accomplish, like clarifying how story concepts fit into the game rules or allowing for customization. The next section covers actually deciding whether or not to implement special rules for a specific story element. If you think of the first…

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  • Steve's Ramblings

Cinemechanix Design Journal: Adaptive Rules

Steve Johnson9 years ago2 years ago01 mins

So, if you’ve been following along, you know that I’ve come to the realization that the “how to adapt the rules to the game you want to run section,” which was originally a single chapter with some general advice,  has turned into a whole section because it’s kind of the central idea that makes the…

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  • Steve's Ramblings

Cinemechanix Design Journal: Rearranging The Pieces

Steve Johnson9 years ago2 years ago02 mins

Last time around, I talked about a problem I was running into with a disconnect between intent and interpretation when it comes to rules. Basically, since we usually think of games as “systems” where all different rules concepts are interconnected, some players assume that anything not clearly marked “optional” is essential. The truth is that…

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  • Steve's Ramblings

Cinemechanix Design Journal: Unearthing The Arcana

Steve Johnson9 years ago2 years ago01 mins

The first step in solving a problem is identifying the problem. For some problems, like being on fire, that’s not very hard to do. For other problems, like being addicted to meth, (or having an irrational dedication to a particular die type) the big step is recognizing and admitting to the problem. For more complex…

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  • Steve's Ramblings

Cinemechanix Design Journal: More Changes Than That Bowie Song

Steve Johnson9 years ago2 years ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings
  • Champions of Shymeria

Cinemechanix Design Journal: Guardians of Aetheria PCs

Steve Johnson9 years ago3 years ago01 mins

With the new rules changes, I had to change a few things around with character creation, so while I was at it I rearranged, renamed, and simplified character creation. Since I also had to rewrite the Sample of Play Theater entry for character creation, I went ahead and upgraded the characters for the Guardians of…

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  • Prompts and Challenges

#RPGADAY2016 All At Once

Steve Johnson9 years ago2 years ago01 mins

I’m going to do all of this year’s #RPGADAY questions real-quick like. 1) Real dice, dice app, diceless, how do you prefer to “roll”? Don’t care. If I’m sitting around a table, I’ll usually go with real dice. If rolling dice is a pain in the ass, I’m fine with an app. Facebook Twitter Reddit…

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  • Steve's Ramblings

Cinemechanix Design Journal: Forces of Habit

Steve Johnson9 years ago3 years ago02 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings

Cinemechanix Design Journal: More Combat Thoughts

Steve Johnson9 years ago3 years ago05 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings

Cinemechanix Design Journal: Everybody Out of the Dice Pool

Steve Johnson9 years ago3 years ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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WWPHITM?
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Qerth
Cinemechanix V23
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City of Ten Thousand Daggers
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