Cinemechanix Design Journal: Back to the Drawing Board
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We’re about halfway through the playtest period for Cinemechanix (but still accepting playtesters, if you want to join us), so now that I’ve gotten some feedback I’m working on the 3rd revision of the rules. I’m doing more re-writing than I thought I would be at this point, but fortunately most of it’s easy stuff:…
As I’ve mentioned a few times, the Cinemechanix version of Yum Yums is a mechanic called Acclaim. The basic idea is the same: players get bennies for adding to the game and can use them to get bonuses to rolls or to subtly alter the story in their favor, but the details are a little…
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I’ve spent most of this week working on the first sample game, which is about terrible Image-style 90s super-heroes. It’s turned out a long longer than I expected, but that’s in part because I went a little overboard with the character backgrounds (at least half of the document is character information). I’m hoping to finish…
This week’s blog is going to be short, because I’ve been busy this week. I posted a partial draft of the rules (mostly just the players/rules section) to the playtest group during the last week of January, and a couple of people have run some games using that draft. My goal was to get the…