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Champions of Shymeria

  • Cartography Corner
  • City of Ten Thousand Daggers

Khezvaros Cartography Part 1

Steve Johnson5 years ago1 year ago016 mins

Note: This is part 1 of a continuing series (currently on part 6 for patrons). From here on out, I’ll be making an old post public each time I make a new one for patrons (so when Part 7 goes up, Part 2 will go public). If you don’t want to wait, become a patron! …

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  • Hex Games News and Info

Things Are Happening!

Steve Johnson6 years ago2 years ago06 mins

Sorry that I’ve sucked about posting lately. It’s been what we’ll call a “rebuilding” few months. I do have some news, but first the most important action item: Josh and Leighton have begun the Kickstarter for the Dungeon Crawl Classics edition of Leopard Women of Venus! The new version will feature art by Josh and…

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  • Cartography Corner
  • Champions of Shymeria

Shymeria Map

Steve Johnson6 years ago2 years ago01 mins

Just thought I’d post a pic of the progress on the Shymeria map. I had a false start that lost some time, but I think it’s starting to shape up nicely. Facebook Twitter Reddit Tumblr Email

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  • Champions of Shymeria

Champions of Shymeria

Steve Johnson6 years ago1 year ago08 mins

When I watched the new She-Ra series, I realized that “Aetheria” was basically the same as “Etheria,” Eternia’s sister planet. A Google also turned up a video game that appears to be current that uses “Aetheria” with the “Ae” spelling. So I decided to change the name, which was a terrible thing because I agonize…

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  • Steve's Ramblings
  • Champions of Shymeria

Cinemechanix: Super-Power Rules

Steve Johnson6 years ago2 years ago08 mins

I’m trying to work out how to make the rules for powers to work in Guardians of Shymeria. I’ve had several false starts so far. Every time I actually start writing the rules, I find myself lost once again in the Land of Crunch. I don’t want the rules to come from the Land of…

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  • Steve's Ramblings
  • Champions of Shymeria

Re-Thinking Shymeria

Steve Johnson6 years ago2 years ago02 mins

For a while now I’ve been working on a game called Guardians of Shymeria, which was going to be the setting for the Sample of Play Theater game in the Cinemechanix rulebook. The basic idea was “He-Man meets Heavy Metal,” with 80s cartoon characters (because I really wanted to steal a rule Josh Burnett had…

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  • Champions of Shymeria

Shymeria Research!

Steve Johnson6 years ago2 years ago02 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings

Cinemechanix: The Plan

Steve Johnson6 years ago2 years ago019 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings
  • Champions of Shymeria

Campaign Design Walk-Through 10: Odds & Ends

Steve Johnson8 years ago2 years ago01 mins

By this point, you’ve got the “big idea” stuff about your ficton figured out. You know the basics of the setting, have some ideas for plot points, know who the characters are, and have some stock adventure ideas to get thing moving. If you’re halfway good at improvisation, you can probably run a session of…

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  • Steve's Ramblings
  • Champions of Shymeria

Campaign Design Walk-Through 9: Conflict!

Steve Johnson8 years ago1 year ago01 mins

Before we get into the next section of Guardians of Shymeria campaign design, I realized that I’ve been missing an important game-specific trait. Since characters become Guardians as recognition for an act of great heroism, it would probably be nice to know what the characters did to get noticed by the Guardians. So I’m going…

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