The Zombie
Zombies are the reanimated (often decomposing) corpses of deceased humans. Although many zombies retain the ability to speak, they otherwise exhibit few signs of higher intelligence. The zombie’s only motivation in unlife is to satisfy its desire to feed on human flesh (brains in particular), though zombies do exhibit rudimentary self-preservation instincts and can use…
RPGaDay2015 Part 4 (#18-21)
Today I’m going to answer 4 questions, which will bring me up to the question with a number that matches the current date. I’m then going to fall behind immediately by not posting on the weekend, but at least I’ll be completely on schedule for the meme for 24 hours. For 18-20, I’m going to…
Why Bennies?
Since I’ve gotten used to playing QAGS, I feel limited when I play RPGs (at least traditional ones with distinct GM and player roles) that don’t have some kind of mechanic that allows players to bend the rules and take narrative control. At this point, I think every game needs some kind of Yum Yum/Hero…
Cinemechanix Design Journal: Are Attributes Really Necessary?
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Looks like we got ourselves a Chungus
Latest Spooktober entry: Deep Lord Chungus Read at World Anvil Facebook Twitter Reddit Tumblr Email
Patron Exclusive: The First (?) QAGS Pre-Gens
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Personalized Special Effects for Cinemechanix
Before we start, you should go buy The Comprehensive Soldier, the newest sourcebook for Qerth! One of the core ideas of Cinemechanix is that we don’t give you rules for playing a game, we give you the tools to create the rules for the game you want to play.* One recurring idea in the rules…
The Red Witch of Chapel d’Angoisse
Every year World Anvil does “Adventure April,” where you write an adventure. I was kinda sorta thinking about maybe doing something for Million Colored Sun (coming soon!) this year, but it was a still a “might be fun” sort of thing. Today I saw this post about something called the Gygax 75 Challenge, and how…
