The League of Alphabetical Madmen (J-R)
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I just wrote a 12-part series providing background for how we got from QAGS 1st Edition to QAGS 2nd Edition and why it’s taken us over 20 years to get around to QAGS 3E. Today, I’m going to go into detail about why I feel like QAGS needs a new edition. Some of the problems…
Descriptive combat can be tough, and even the best GMs and players occasionally fall back on “I swing at it.” “You hit it.” If you’re having trouble keeping a fight scene interesting, roll and either introduce the new element, give a player a chance to take the action rolled, or have a bad guy…
A squint is a scientist who specializes in analyzing evidence in order to solve a problem or mystery. The name “squint” (coined by Agent Booth on the TV series Bones) refers to the fact that the squint is always looking intently at something–a microscope, a computer screen, or whatever. While the term was invented to…
The big man on campus (BMOC) is a student who is known and liked (or at least envied) by just about everyone on campus, including members of the faculty and staff. The BMOC’s popularity may be due to his athletic skill, good looks, or his position in an important organization or clique. Some BMOC’s even…
It’s WorldEmber time at World Anvil, and this year I’m expanding the world of Diner Punks with at least 10,000 words of new content. Here’s the first 700 or so: Facebook Twitter Reddit Tumblr Email
REVERB GAMERS 2012, #6: Describe your all-time favorite character to play. What was it about him/her/it that you enjoyed so much? (Courtesy of Atlas Games. Visit them at www.atlas-games.com) You know how my answers to the last couple of questions have been short? Well, this one’s going to be the exact opposite of that. I’ve…
Supporting characters are a lot more interesting when there’s something weird about them. While you don’t want to give every single GMC the characters meet a quirky trait (unless you’re playing a David Lynch-style game), important or recurring characters will be more memorable if they’ve got an unusual trait. The list below is for…
I said that after GenCon I’d let you know more about some of the stuff we’re working on here at Hex. This is a bit longer after GenCon than I’d planned, but that just helps illustrate why we don’t usually give firm release dates until we’ve got something nearly done. Hex is very much a…
This is my 8th Summer Camp article, which means I’ll get a merit badge for my WA profile. I cannibalized the basic idea from the dying gasps of a long-running campaign I ran in college and for a few years afterwards. Read at World Anvil Facebook Twitter Reddit Tumblr Email