Cinemechanix Design Journal: NPCs
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There’s a school of thought in certain books, comics, movies, and RPGs that giving a character one random obsession makes them well-rounded. While this is not remotely true, it’s at least a step in the right direction, and can sometimes even lead to something approaching three-dimensionality. Here’s a random table to get you started on…
Elvis is alive and well and rebuilding Vegas. READ AT WORLD ANVIL Facebook Twitter Reddit Tumblr Email
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I’ve started a new World Anvil page for the Hex Ficton (where M-Force, Hobomancer, and many other Hex Games are set). It’s in the very early stages right now–just a few brief articles and some partial timelines with no real theming or branding–and not really ready to be shared publicly, but I wanted to give…
Here we go: REVERB GAMERS 2012, #1: What was your first roleplaying experience? Who introduced you to it? How did that introduction shape the gamer you’ve become? (Courtesy of Atlas Games. Visit their web site at www.atlas-games.com) I was first introduced to gaming by Troy Haney, the only other kid other than my brother in…
It’s WorldEmber time at World Anvil, and this year I’m expanding the world of Diner Punks with at least 10,000 words of new content. Here’s the first 700 or so: Facebook Twitter Reddit Tumblr Email
I decided to do an old-school blue dungeon for my next #Mapvember2022 map and came up with a trick that speeds up drawing in the basic rooms and tunnels. You’ll need to be a patron to see the page. If you’re a patron who needs access, send me your World Anvil username and I’ll set…
Last week, I briefly mentioned how the “hack until it’s out of hit points” standard for combat in RPGs can suck every bit of the excitement and drama out of an action-oriented adventure, and that I’ve been working on ways to get around that in the new version of M-Force. This week I’m going to…