Cinemechanix Design Journal: Back to the Drawing Board
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“You are not your job. You’re not how much money you have in the bank. You’re not the car you drive. You’re not the contents of your wallet. You’re not your fucking khakis.”–Tyler Durden, Fight Club If Tyler Durden were a GM, he might add that you are not your Charisma, you’re not your Gimmick,…
It’s Zine Month again, and as usual some Hex Games creators have projects launching soon on Kickstarter. Here’s what we’ve got this year: Beowulf Vs. Grendel for Million-Colored Sun (Leighton Connor) The greatest epic in English literature comes to life! For 12 years Grendel, that unhallowed wight, wrathful and reckless, has rained ceaseless slaughter onto…
Descriptive combat can be tough, and even the best GMs and players occasionally fall back on “I swing at it.” “You hit it.” If you’re having trouble keeping a fight scene interesting, roll and either introduce the new element, give a player a chance to take the action rolled, or have a bad guy…
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A long damn time ago, I defined the word “ficton” (it’s a contractual obligation) and told you that you could break a ficton down into 5 main components: Influences, Setting, Genre Trappings, Tone and Mood, and Dramatic Rules. Now that I’ve talked about all the rest (and procrastinated a lot), let’s talk about dramatic rules….
It’s a holiday weekend and I’ve still got 7000 or so words to write by Monday, so here’s a dumb table for your super-hero game. The characters are forced to attend an awkward holiday gathering with a PC’s family. The PCs have to plan the super-hero team’s annual Christmas party (knowing that it will be…
I’m still recovering from OMGCon, which keeps getting better every year, and getting ready for DieCon, so this week’s blog is another quick one. I’ve been wanting to submit something to Game Chef for a while, but always end up missing it. This year’s event kicked off on June 12th, the day I left for…
Sometimes, instead of a blog, you get a widget. This is one of those times. I made up a random generator script to generate one-shot (or if you’re really brave, campaign) ideas based on the tables in The Book of Dumb Tables 1 & 2. You can play with it on this ugly-ass page here….
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