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Eris Needs Cheese, Part 2

Steve Johnson11 years ago3 years ago01 mins

Last week, I set out to answer a question we get periodically, “when are you guys releasing more Qerth books?” but kind of got sidetracked explaining what happened with Qerth (and our company, and the game industry) between the time we started writing it in 1997 or 1998 and the book’s eventual release in 2006….

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  • Cartography Corner
  • City of Ten Thousand Daggers

Khezvaros Cartography, Part 10

Steve Johnson5 years ago2 years ago06 mins

Note: This is part 10 of a continuing series. Up until now, I’ve been making an old post public each time I posted a new installment for Patreon patrons, but the latest post (Part 14) is the final article about the Khezvaros world map. I’ll release one of the remaining installments out into the wild on…

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  • Dumb Tables

Why Are These Awesome People Hanging Out Together?

Steve Johnson13 years ago2 years ago01 mins

The Awesome People Hanging Out Together blog, as the name implies, features pictures of awesome people hanging out together. The blog basically just posts pics with absolutely no context, so you’ve got to guess at what brought them together. Why not make the reason something that you can use in a game? Unless otherwise noted,…

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The Road to QAGS Part 5

Steve Johnson1 year ago1 year ago08 mins

The first convention that Leighton and I went to as (something approaching) legit game designers was UKon, a small convention that the University of Kentucky game club used to run (maybe they still do, I’m not sure). I’m not really sure how many games we ran, but I remember four that I’m reasonably sure we…

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  • Archetype of the Week

Archetype of the Week: The Mentor

Steve Johnson16 years ago3 years ago01 mins

The mentor is a character, usually older or more experienced than other members of the group, who uses his experience to prepare the younger heroes for their ultimate mission or destiny. In addition to acting as an adviser and sometimes teacher, the mentor often acts as the conscience and voice of reason for the group….

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  • Monster of the Week
  • M-Force

Monster of the Week: BMA Classifications

Steve Johnson15 years ago2 years ago01 mins

The Bureau of Monster Affairs is the governmental organization in charge of regulating monster hunting in the United States. One of its most important duties is designating what creatures qualify as “monsters,” so that hunters don’t kill the wrong things. In the early days of the organization, the BMA did this by maintaining the Official…

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Random Dungeon Name Generator

Steve Johnson13 years ago3 years ago03 mins

Like Qerth, most fantasy game worlds are full of dungeons, crypts, tombs, caves, mines, and other big holes full of monsters and treasure. These tables will help you come up with catchy names for yours. Roll on Table 1 to get the format, then roll on Tables 2-6 as appropriate. In some cases, you may…

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  • The Hex Ficton
  • M-Force

The World of M-Force

Steve Johnson11 years ago2 years ago01 mins

I just got back last night from another fun but exhausting Archon weekend, so I’m going to post something I’ve already written today. As some of you know, we’ve been working on a new version of M-Force, our monster hunting game, for quite a while now. M-force takes place in the same world (which we…

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  • Monster of the Week
  • M-Force

Monster of the Week: The Gumberoo

Steve Johnson15 years ago3 years ago01 mins

Also Known As: Megalogaster repercussus Description: The gumberoo looks like an extremely fat black bear, but is completely hairless except for its prominent eyebrows and bristly hairs on its chin. The creature’s skin is dark, smooth, and extremely tough; some witnesses describe it as “rubbery” or “leathery.”   Facebook Twitter Reddit Tumblr Email

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  • Steve's Ramblings

Cinemechanix Design Journal: Breaking the Rules

Steve Johnson9 years ago2 years ago01 mins

As those of you who are following the Cinemechnix design know, I’m currently working on an entirely new section about adapting the game rules to specific game settings. Tweaking game rules is nothing new to me. I’ve been doing it for nearly as long as I’ve been gaming, and almost every QAGS supplement I’ve worked…

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