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Since people seemed to like last week’s blog about writing adventures for publication (and since I’m still trying to figure out the best way to approach the more in-depth discussion of Cinemechanix), I’m going to follow up with a blog about actually submitting the game. I haven’t actually done very much submitting (nearly everything I…
Over the years, Hex Games has published somewhere in the vicinity of fifty game books, and I’ve been involved in the editing process of most of them at some stage. As a result, I’ve noticed that there are certain mistakes that show up over and over again, especially from first-time writers. Some of these problems…
It’s a holiday weekend and I’ve still got 7000 or so words to write by Monday, so here’s a dumb table for your super-hero game. The characters are forced to attend an awkward holiday gathering with a PC’s family. The PCs have to plan the super-hero team’s annual Christmas party (knowing that it will be…
Last week I posted a map and some basic information about the setting for the terrible fantasy novel I’m writing for National Novel Writing Month, The Quest For the Lord of the Dragonsword Throne. Since one of the characters is a wizardess, I’ve had to come up with some basic information about how magic works…
As I told you last week, I decided to write an awful fantasy novel for National Novel Writing Month. So far I’ve written right around the 1667 words per day needed to finish in 30 days and I feel good about finishing on time. My original plan was to build the world as I went, but…
This week’s post isn’t specifically about gaming, but since terrible fantasy and gaming kind of go hand in hand, I figure it’s not completely off-topic. As some of you may know, I wrote an M-Force novel for National Novel Writing Month a few years ago. The first draft isn’t anywhere near publishable, but it helped…
Today in shameless self-promotion, I’ve just released my latest non-gaming book through Brainfart Press. It’s called Dispatches From The MGT: Curious Signs from the American Workplace and you can get your copy from CreateSpace or Amazon. My previous Brainfart books, Obscure Early Bluesmen (Who Never Existed) (Kindle edition also available) and The Callipygian Grimoire: A Discordian Activity &…
All Games Considered spent most of a recent show reviewing a whole bunch of Hex products. If you’re on the fence or want to know more about a particular QAGS book, there’s a good chance they mention it in the podcast. What follows was written for a sort of game essay contest for a blog…
In a few recent posts, I’ve made references to a super secret project I’ve been working on. Today I’m going to tell you about that project. First, here’s a brief history of QAGS for those of you who aren’t familiar: sometime in the late 90s, I wanted to come up with a quick system that…