Rethinking Ritual Magic
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The diner that started dinertowns. READ AT WORLD ANVIL Facebook Twitter Reddit Tumblr Email
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Last time I talked about that step of deciding whether you’ve got a viable project on your hands or just an idea that still needs some work before you can turn it into something. Once you’ve made it past that step, you’re really in danger of entering the Chapel Perilous of potential idea debt. In…
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Steve originally did this interview for the February 2010 issue of Bazooka Magazine. Since Broken Toy has a cool sci-fi/super-hero vibe going on, we thought readers of the Death Cookie might enjoy it as well. You can also read Steve’s review of Broken Toy at www.kingyak.com. Letia Clouston is a native of Paducah, KY. She…
Tone is the attitude that the players take toward the game: is the goal immersive role-playing, a more beer-and-pretzels experience, or something in between? Mood is the atmosphere of the story: are you telling a grim story about characters trying to survive a zombie apocalypse, or an action-packed story about kicking zombie butt? Since it’s…
A long damn time ago, I defined the word “ficton” (it’s a contractual obligation) and told you that you could break a ficton down into 5 main components: Influences, Setting, Genre Trappings, Tone and Mood, and Dramatic Rules. Now that I’ve talked about all the rest (and procrastinated a lot), let’s talk about dramatic rules….
Since Tom Waits has a new album on the way, here’s a random table of characters from his songs. No matter how you work them into your game, they’re bound to add a little weirdness. Correction: As it turns out, Tom’s teasers weren’t for a new album announcement. They were for the video of…