Elevator Pitch: Wet Hot American Monsters
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While reworking one of the Elevator Pitches for Cinemechanix this week, I had to stop myself. I almost spent a lot of time and words on rules that were completely unnecessary. This isn’t the first time this has happened, so I’ve kind of developed a litmus test to apply when I start going into rules…
Note: Starting next week, the regular blog day is going to be Thursday. But for now, here’s a dumb table. Has your campaign gotten sucky and boring? One way to break out of a game rut is to throw out the status quo so the players are forced into new and unexpected situations. Here’s a…
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I’ve been a fan of the weird west genre since I watched The Adventures of Brisco County Jr. in high school, and at least half of the (admittedly few) Boot Hill games I’ve run have featured something supernatural, or at least seemingly supernatural. I’ve done vampires, The Hound of the Baskervilles (which is really just…
The next chunk of idea debt in my Binders of Lore is technically titled The Groovin’ Zed and the Roller Kings Intergalactic Tour Guide or some such nonsense, but I’m going to stick with “Groovin’ Zed” because I don’t have all day. To properly appreciate Groovin’ Zed, you have to understand that Leighton Connor and…
The last few months on the blog I’ve been rambling about creative projects, but most of my actual project time has been spent on re-working a game system, which (at least late in the project) is more about structure and math than creativity. So this week I’m going to take a break and give the…
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Once you’ve finished all the Grunt Work, you’ll have a product suitable for publication. This will lead you to a whole new round of Grunt Work to actually publish the thing, and it’s even less fun that the final rounds of editing and layout you just finished. If this is your first product, there will…