Travel Encounters

  Books and movies often use time spent traveling to help establish the characters and relationships between them, but it’s sometimes hard to model this in a game, especially if your players aren’t used to un-prompted role-playing. Sometimes, giving them something that looks a little more like a traditional RPG “encounter” can help. Roll on…

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Random Nic Cage Characters

It’s an awkward situation and nobody likes to admit it, but sometimes when you’re making characters for a new game, you can’t help but thinking to yourself “this calls for Nic Cage.” The question then becomes “Which Nic Cage?” After all, Cage–like the universe itself–is infinite and ever-expanding. While we can’t help you determine whether…

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Number Crunching

  It’s not a big secret that Leighton and I didn’t do a lot of statistical analysis when we wrote QAGS. After all, the system was originally meant for use in pick-up games when we didn’t have time to spend hours on character creation. We never really intended for it to be a “real” system…

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