The Lands of the Dragonsword Throne
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For a while now I’ve been working on a game called Guardians of Shymeria, which was going to be the setting for the Sample of Play Theater game in the Cinemechanix rulebook. The basic idea was “He-Man meets Heavy Metal,” with 80s cartoon characters (because I really wanted to steal a rule Josh Burnett had…
Most warriors fight for a higher cause: king, country, God, or honor. The soldier of fortune fights for a much more practical reason: to earn a living. In theory, the soldier of fortune is a mercenary whose only loyalty is to his own self-interest. In practice (at least in fiction), soldiers of fortune often discover…
Here’s the first (and by far most civilized) of the northern cities. Not sure if I’ve mentioned it here, but likes can help make it more likely I’ll get a cool prize for these. You need a World Anvil account (which, if you give me your username, will also allow you to see secret patron-only…
Note: This is part 6 of a continuing series (currently up to 11 entries). I’m making an old post public each time I make a new one for patrons (so when Part 12 goes up, Part 7 will go public). If you don’t want to wait, become a patron! You can find out more about…
Before I get into the blog, the whore-like nature of my existence obligates me to mention that my newest ebook, 20 Movies You Probably Haven’t Seen Reviewed By Some Guy You Don’t Know is now available for just 99 cents at the Kindle store. My reviews of Dark Dungeons and the D&D movie may be…
Note: This is part 8 of a continuing series (currently up to 13 entries). I’m making an old post public each time I make a new one for patrons (so when Part 14 goes up, Part 9 will go public). If you don’t want to wait, become a patron! You can find out more about…
A lot of times, I’ll start off a game by asking the players to describe what their characters are doing. While this always works out well with the Hex group (with the intro scenes often becoming the focus of the adventure), I’ve found that groups who are used to more typical mission-based role-playing don’t…
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In most stories and movies, the heroes rarely go through the pockets of their fallen foes unless they’ve got good reason to do so–for example, if they need a weapon or ammo or they need the enemy’s key card to make their escape. Thanks to D&D, however, characters in RPGs regularly heroically search through the…