The Everyman

  The most reluctant of reluctant heroes, the everyman does not particularly crave adventure and excitement. He just wants to live his live and has no particular need to prove himself or engage in thrilling heroics. The everyman steps into the role of the hero because nobody else can or will and in many cases…

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GMing Dreams

About a month ago, someone on Reddit asked for tips on using dream logic in games. He or she planned on introducing a trickster villain whose presence twisted reality into a dream-like state. I posted some suggestions and thought “that would make a good blog subject,” then promptly forgot about it. Now I’ve remembered that…

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