Hard vs Soft Game Systems

Over the last year or so, I’ve seen several references to and discussions about “hard” and “soft” magic systems. Author Brandon Sanderson coined these terms to describe world builders approach magic. Basically, soft magic is vague and open to a lot of hand-waving and interpretation by the author. Soft magic works best when magic is…

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Rebuilding the Archives

Welcome to the Death Cookie! You might notice that there’s not much content here. That’s because I’ve just updated the software. Also, I haven’t posted anything new for almost a year. All the articles from the old site are here, but they’re not published because I need to tweak them a bit before they go…

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