The City of Kish
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In preparing to celebrate the QAGS 20th Anniversary, we’re going to be digging through a lot of old files, so I’m occasionally going to post material from older versions of The Death Cookie. Since we’re rushing to finish the first round of Cinemechanix editing this week, now seems like a good time to start. Mal’s…
Before we start, you should go buy The Comprehensive Soldier, the newest sourcebook for Qerth! One of the core ideas of Cinemechanix is that we don’t give you rules for playing a game, we give you the tools to create the rules for the game you want to play.* One recurring idea in the rules…
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We all love Halloween, but except for those wacky Lovecraftian investigators who spend every October 31 trying to stop another evil cult from summoning up yet more Things Man Was Not Meant To Know, most RPG characters never get to celebrate the holiday. That’s just wrong, so here are a few ideas to help get…
By this point, you’ve got the “big idea” stuff about your ficton figured out. You know the basics of the setting, have some ideas for plot points, know who the characters are, and have some stock adventure ideas to get thing moving. If you’re halfway good at improvisation, you can probably run a session of…
Before we get into the next section of Guardians of Shymeria campaign design, I realized that I’ve been missing an important game-specific trait. Since characters become Guardians as recognition for an act of great heroism, it would probably be nice to know what the characters did to get noticed by the Guardians. So I’m going…