The League of Alphabetical Madmen (J-R)
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I’ve been a fan of the weird west genre since I watched The Adventures of Brisco County Jr. in high school, and at least half of the (admittedly few) Boot Hill games I’ve run have featured something supernatural, or at least seemingly supernatural. I’ve done vampires, The Hound of the Baskervilles (which is really just…
The next chunk of idea debt in my Binders of Lore is technically titled The Groovin’ Zed and the Roller Kings Intergalactic Tour Guide or some such nonsense, but I’m going to stick with “Groovin’ Zed” because I don’t have all day. To properly appreciate Groovin’ Zed, you have to understand that Leighton Connor and…
“The novel is a challenge to vulgarization: write something that looks new to you: someone will point out that the thrice-accursed Greeks said it long ago.”–Charles Fort As Fort observes, there really aren’t any new ideas. The best you can really hope for is to mix old story elements in a new and interesting way…
Conducted by Carter Newton Jeffrey Johnson is a talented artist who has done a great deal of work for Hex Games. He may be best known for illustrating the cover of the ENnie Award-winning RPG Hobomancer and the Hobomancer Companion. Recently Jeffrey illustrated my novel Suicide Run: A Tale of the Hobomancers. I had some…
Conducted by Leighton Connor This is the conclusion of my interview with Carter Newton about his new novel Suicide’s Run: A Tale of the Hobomancers (on sale now!) In Part One, Carter and I talked about using the Hobomancer setting for a novel; in Part Two, we talked in more depth about the characters, and…
Conducted by Leighton Connor This is the continuation of my interview with Carter Newton about his new novel Suicide’s Run: A Tale of the Hobomancers (on sale now!) In the first part, which you can read here, Carter and I talked about how Carter went about translating an RPG setting into a novel and turning…