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Gone To Texas

Steve Johnson27 minutes ago01 mins

I just posted the next Boomlands region description for The Dust Fields, which offers exciting career opportunities like being a slave for a water baron, digging around in radioactive slag for scrap, or raiding the other two groups. Facebook Twitter Reddit Tumblr Email

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First World Ember Article: The Drag

Steve Johnson2 days ago2 days ago01 mins

It’s WorldEmber time at World Anvil, and this year I’m expanding the world of Diner Punks with at least 10,000 words of new content. Here’s the first 700 or so: Facebook Twitter Reddit Tumblr Email

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QAGS 3E Overview “Podcast”

Steve Johnson5 months ago5 months ago01 mins

So Google Notebook LM has an option where you can generate a podcast about whatever sources you’re using. When I was looking for a Notion replacement, I fed it a bunch of “best alternatives for Notion” type articles and generated a podcast to help choose the best replacement. That worked pretty well, so I gave…

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Callings & Trades

Steve Johnson8 months ago8 months ago013 mins

After the initial release of QAGS, it didn’t take us very long to realize that the wonky system wasn’t really geared for easy modification. For QAGS 3E, I’m trying to correct that mistake because, at least for me, the level of rules complexity I want varies from one game to another. Maybe it’s because I…

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QAGS 3rd Edition Character Cheat Sheet

Steve Johnson10 months ago10 months ago07 mins

Hey everyone. The My Name Is Hood zine is now active on Kickstarter. Since I’m using QAGS 3E for the game, I put together a cheat sheet that explains the character stats. The sheet gives you most of the basics you need to figure out how the system works, but there are a few things…

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What’s The Matter With QAGS?

Steve Johnson12 months ago12 months ago023 mins

I just wrote a 12-part series providing background for how we got from QAGS 1st Edition to QAGS 2nd Edition and why it’s taken us over 20 years to get around to QAGS 3E. Today, I’m going to go into detail about why I feel like QAGS needs a new edition. Some of the problems…

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The Road to QAGS 3E, Part 12

Steve Johnson1 year ago06 mins

I’ve spent 11 articles working through the first 5 years of Hex Games. Let’s see if I can condense the next 20 or so into a single article. Once Print on Demand became available and we got over our hang-ups about PDF, we were able to go back more or less to our original plan…

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The Road to QAGS 3E, Part 11

Steve Johnson1 year ago07 mins

You might think that after the meeting where we discovered that SupaGenius had stolen thousands of dollars from us, we wouldn’t ever talk to him again. Unfortunately, that wasn’t quite the case. For one thing, there was a lot of stuff–bank accounts, web hosting, etc. that we had to make sure we could access and…

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The Road to QAGS3E, Part 8

Steve Johnson1 year ago1 year ago010 mins

We ended 2001 feeling pretty good about ourselves. We’d just released our first full-sized book, we had nationwide distribution, our con games were overflowing with players, and we beat Steve Jackson at TOON!. For 2002, we had even bigger plans, focused on two things: first, we’d go to the GAMA show in March. Then we’d…

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The Road to QAGS, part 6

Steve Johnson1 year ago08 mins

We’re at part 6 and don’t even have a book yet, so I’m going to bullet point through some things to keep this from being an 4 million part article. So, after doing Ukon: There was some kind of issue with the printing. I don’t really remember the details, but we ended up with a…

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