Salt & Dust
Just posted the region write-up for The Basin, which is home to apocalypse Mormons, speed-worshipping raider gangs who race across the Salt Flats, and Elvis Goddamn Presley. Facebook Twitter Reddit Tumblr Email
Just posted the region write-up for The Basin, which is home to apocalypse Mormons, speed-worshipping raider gangs who race across the Salt Flats, and Elvis Goddamn Presley. Facebook Twitter Reddit Tumblr Email
I just posted the next Boomlands region description for The Dust Fields, which offers exciting career opportunities like being a slave for a water baron, digging around in radioactive slag for scrap, or raiding the other two groups. Facebook Twitter Reddit Tumblr Email
It’s WorldEmber time at World Anvil, and this year I’m expanding the world of Diner Punks with at least 10,000 words of new content. Here’s the first 700 or so: Facebook Twitter Reddit Tumblr Email
So Google Notebook LM has an option where you can generate a podcast about whatever sources you’re using. When I was looking for a Notion replacement, I fed it a bunch of “best alternatives for Notion” type articles and generated a podcast to help choose the best replacement. That worked pretty well, so I gave…
After the initial release of QAGS, it didn’t take us very long to realize that the wonky system wasn’t really geared for easy modification. For QAGS 3E, I’m trying to correct that mistake because, at least for me, the level of rules complexity I want varies from one game to another. Maybe it’s because I…
Hey everyone. The My Name Is Hood zine is now active on Kickstarter. Since I’m using QAGS 3E for the game, I put together a cheat sheet that explains the character stats. The sheet gives you most of the basics you need to figure out how the system works, but there are a few things…
I just wrote a 12-part series providing background for how we got from QAGS 1st Edition to QAGS 2nd Edition and why it’s taken us over 20 years to get around to QAGS 3E. Today, I’m going to go into detail about why I feel like QAGS needs a new edition. Some of the problems…
I’ve spent 11 articles working through the first 5 years of Hex Games. Let’s see if I can condense the next 20 or so into a single article. Once Print on Demand became available and we got over our hang-ups about PDF, we were able to go back more or less to our original plan…
You might think that after the meeting where we discovered that SupaGenius had stolen thousands of dollars from us, we wouldn’t ever talk to him again. Unfortunately, that wasn’t quite the case. For one thing, there was a lot of stuff–bank accounts, web hosting, etc. that we had to make sure we could access and…
We ended 2001 feeling pretty good about ourselves. We’d just released our first full-sized book, we had nationwide distribution, our con games were overflowing with players, and we beat Steve Jackson at TOON!. For 2002, we had even bigger plans, focused on two things: first, we’d go to the GAMA show in March. Then we’d…