Steve Johnson

Steve Johnson is the co-founder of Hex Games and co-creator of QAGS (the Quick Ass Game System). He has written, co-written, or otherwise contributed to numerous RPG supplements, including Spooky: The Definitive Guide to Horror Gaming, Sharktoberfest, and the ENnie Award-winning Hobomancer. He also writes non-gaming books, makes maps, and does digital art using Daz 3D Studio, AI, and other tools for people who can't draw. You can find links at lnk.bio.kingyak.

Sample Hooks

Some sample hooks. The thinking is you create a standard hook list on a game-by-game basis. The level of crunch for each hook depends on the game and group preferences. If you want crunch, you can have, for example, a D&D style template that spells out elven abilities. If you don’t, the GM can just…

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Tropes

I decided that having a different set of tropes for each game was too confusing, so I went with five core tropes that kind of work like attributes but in a way that’s not so much about quantifying specific attribute-like qualities. The game-specific tropes (like Sorcery or Hacking or whatever) will be Trademarks. The work…

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Types of Hooks

This took longer than expected, but here it is. The sidebar I promise is coming soon, and the plan is to make the rules for specific games patron-only content, so sign up for a World Anvil account if you haven’t already so you can read them. View at World Anvil Facebook Twitter Reddit Tumblr Email

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V23 Hooks

This was originally double the length, but I decided to make the section about types of hooks a separate article since it’s more expanding/further explanation than core rule. I’m hoping to finish the rest of it today. Let me know if this makes sense, particularly the part about negative hooks. View at World Anvil  …

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