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Khezvaros Cartography Part 14

Steve Johnson4 months ago07 mins

When I last posted here over a year ago, I had a map that looks like this: At that point, I was planning on mapping out the rest of the world and adding new nations and cultures, cool landmarkes, and all that jazz. I  looked at some articles of weird natural wonders and stuff to…

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  • City of Ten Thousand Daggers

New C10KD Art by Juan Navarro

Steve Johnson4 years ago4 years ago01 mins

Almost two years ago, I sent Juan (who’s done art for Qerth, Fort High, Tales from the Lusty Minotaur, and other Hex products) a pitch for a troll illustration to use on the City of Ten Thousand Daggers page. We both got distracted by other stuff and kind of forgot about it until I was…

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  • Steve's Ramblings

Cinemechanix Design Journal: Rearranging The Pieces

Steve Johnson10 years ago3 years ago02 mins

Last time around, I talked about a problem I was running into with a disconnect between intent and interpretation when it comes to rules. Basically, since we usually think of games as “systems” where all different rules concepts are interconnected, some players assume that anything not clearly marked “optional” is essential. The truth is that…

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  • Dumb Tables

Why Are These Awesome People Hanging Out Together?

Steve Johnson13 years ago3 years ago01 mins

The Awesome People Hanging Out Together blog, as the name implies, features pictures of awesome people hanging out together. The blog basically just posts pics with absolutely no context, so you’ve got to guess at what brought them together. Why not make the reason something that you can use in a game? Unless otherwise noted,…

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  • Steve's Ramblings

Cinemechanix: Role-Playing and Story Mechanics

Steve Johnson8 years ago4 years ago01 mins

When I redesigned the character stats for Cinemechanix, one thing I wanted to do was make the whole “Story” side of the sheet seem less like an afterthought, in part by including some kind of crunch to the story stuff. Role-playing and story mechanics are something I’ve never quite settled into a firm opinion on,…

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  • Dumb Tables
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Random Hobo Name Generator

Steve Johnson14 years ago4 years ago01 mins

When I saw how quickly Skaught scripted a random generator using last week’s dungeon name tables, I decided to try out php code (which I’d only hacked at previously) by writing a random hobo name generator. The actual programming was easy, but I spent most of the week rewriting about three times until it was…

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  • Other Hex Games

Elevator Pitch: Wet Hot American Monsters

Steve Johnson9 years ago4 years ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings

Cinemechanix Design Journal: What’s In A Name?

Steve Johnson11 years ago4 years ago02 mins

I know bitching about political correctness is popular these days (mostly with comedians whose relevance is quickly fading, as far as I can tell), but the PC movement is totally correct in the assertion that what we call things matters. The go-to modern example is the estate tax, which is basically an inheritance tax on…

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  • City of Ten Thousand Daggers

The Evolution of the Durvan (and WorldEmber)

Steve Johnson6 years ago4 years ago06 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Cartography Corner
  • City of Ten Thousand Daggers
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Mapvember 2022 Maps

Steve Johnson4 years ago4 years ago01 mins

The link below goes to the City of Ten Thousand Daggers page at World Anvil where I posted the maps that I created for #Mapvember2022. Facebook Twitter Reddit Tumblr Email

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