Trademarks
Two pages in one weekend. I am a game designing dynamo! View at World Anvil Facebook Twitter Reddit Tumblr Email
Two pages in one weekend. I am a game designing dynamo! View at World Anvil Facebook Twitter Reddit Tumblr Email
I decided that having a different set of tropes for each game was too confusing, so I went with five core tropes that kind of work like attributes but in a way that’s not so much about quantifying specific attribute-like qualities. The game-specific tropes (like Sorcery or Hacking or whatever) will be Trademarks. The work…
They’re coming slow, but at least I’m moving again. View at World Anvil Facebook Twitter Reddit Tumblr Email
This took longer than expected, but here it is. The sidebar I promise is coming soon, and the plan is to make the rules for specific games patron-only content, so sign up for a World Anvil account if you haven’t already so you can read them. View at World Anvil Facebook Twitter Reddit Tumblr Email
This was originally double the length, but I decided to make the section about types of hooks a separate article since it’s more expanding/further explanation than core rule. I’m hoping to finish the rest of it today. Let me know if this makes sense, particularly the part about negative hooks. View at World Anvil …
Here’s the working Hero Factor chart/power levels for the dice pool system. Since NPCs don’t roll, there’s no need to worry about mooks/bystanders, cosmic beings, gods, or others that fall outside of the PC range. View at World Anvil Facebook Twitter Reddit Tumblr Email
Here’s what I’m thinking for the basic die roll for the dice pool system. The broad outline for how stats and such work is the same as for the most recent version of the Hero Die + Trope Die system, but with a dice pool set up. That way instead of fiddling with the difference…
Sorry for the relative silence lately. It’s been a busy month my internet connection has been hit or miss for about a month (I just switched companies, so hopefully that’s over), and I’ve been sick for the past week and a half. So I haven’t gotten a lot done, but I did get a draft…
Note: This is part 11 of a continuing series. Up until now, I’ve been making an old post public each time I posted a new installment for Patreon patrons, but the latest post (Part 14) is the final article about the Khezvaros world map. I’ll release one of the remaining installments out into the wild on…
Note: This is part 10 of a continuing series. Up until now, I’ve been making an old post public each time I posted a new installment for Patreon patrons, but the latest post (Part 14) is the final article about the Khezvaros world map. I’ll release one of the remaining installments out into the wild on…