Q3E Performance Rules

The interplay of social interactions and game rules can be tricky. They often either create a situation where the player’s social skills trump the character or reduce the interaction to a die roll, effectively making the actual interaction happen off-screen. I’ve been working on some rules that aim for a happy medium. You can read…

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Swamp Country

The writeup for The Swamplands is now up at World Anvil. That finishes up the regions (though I plan to revisit the Promised Land, RRV, and Lake Browning writeups I did previously after WorldEmber), so now I can start doing some other categories. Facebook Twitter Reddit Tumblr Email

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