Cinemechanix: Resources

Let’s talk about resources, which at least for this post include things like money and equipment, connections and allies, locations (like crime caves or secret hideouts), social capital (rank, status, fame, etc.), and anything else that’s beneficial to the character but not a personal trait of the character. In QAGS, we called (more or less)…

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Money & Stuff

In D&D, all characters start the game with a randomly determined number of gold pieces with which to buy equipment. Once the campaign gets started, they keep track of every piece of treasure or equipment they find, buy, sell, or give away, which can lead to very complex accounting and resource tracking once characters reach…

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