WB101 Part 6: Son of The Big Picture
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Although some of our Ohio folks have already been to BashCon this year, the con season really kicked off this past weekend, with the Hex staff attending not one but two conventions. Ian and Colin Thomas (cult hero) went to Louisville for Conglomeration (Ian’s posted a brief summary on the Hex forums–hopefully he’ll go into…
Here we are nearly halfway through the first month of 2010 and there hasn’t been a new installment of “Hexagrams” since sometime back in September, so you’re probably a little curious about what Hex has planned for the coming year. We’ve meant to update this column for a while, but we’ve been kind of busy…
When Hex wrote M-Force: Monster Hunting in the 21st Century, we included a lot of detail about the organization and all of the support that it could offer a team of monster hunters in the field. Unfortunately, we didn’t include any rules for dealing with this support structure, which meant the competence and response time…
In D&D, all characters start the game with a randomly determined number of gold pieces with which to buy equipment. Once the campaign gets started, they keep track of every piece of treasure or equipment they find, buy, sell, or give away, which can lead to very complex accounting and resource tracking once characters reach…
Characters in fiction often have disadvantageous quirks and foibles that, while annoying, aren’t really Weaknesses in QAGS terms. Willow Rosenberg’s “frog fear” is a good example of this kind of thing, as is her pal Anya’s fear of bunnies. Such minor disadvantages are not really debilitating to be considered a Weakness, probably should have some…
When most people hear the phrase “mad scientist,” they think of villains like Frankenstein, Lex Luthor, and other depraved madmen who want to show them, SHOW THEM ALL! While it is true that most mad scientists are in fact dangerously maladjusted sociopaths, it must be remembered that “mad” can mean “eccentric and unorthodox” as well…
This year’s GenCon, which most Death Cookie readers know is the world’s biggest (non-computer) gaming convention, was held August 13-17 in downtown Indianapolis. As you’d probably expect, a few members of the Hex staff made our way to the land of Johnny Cougar for a few days of game demos and shameless self-promotion. In addition…
I ran this session of Fort High: Monkey Trouble at Origins in 2007. If I’m not mistaken, it was the first successful playtest of the Weird Times at Charles Fort High setting. While I have tried to be as faithful to the actual game we played as possible, a number of details have been left…
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